Projected Goal for Build 3



I've been busying myself these past couple weeks by going over the feedback form's results at the end of Build 2. There are a few particular characters that are getting a LOT of love and requests for more screentime, so it's been pretty easy to plan out this next build. There are still a few planned scenes where I haven't a clue as to what will happen, but I know who will be involved, so that's a start, at least. 

The cool thing is, this build starts off with finishing up Sunday evening. So rather than the typical Next Build = 7 days, you get like 7.5  instead. I have some story points that we set up in the first build that I really want to explore in the third build. I'm having a hard time choosing which things are going to be displayed in the main story, and which are going to be optionals. 'cause that's a new feature. Optionals. Personally, I kinda hate the concept of optionals because it means I did all that work on those scenes just to have someone skip them. But hey, that's probably how AAA devs feel about things like Dragon Age and Mass Effect with their multiple paths. Just takes longer to make a build this way. 

Speaking of which, I know I went ham on the first Popularity Weekly thingy we did, but I'm going to be toning that down more towards how we did it in Build 2 because it took far less time to shoot and script. Adding development time for extras like that is not something I wanna do right now, but I do want to keep the same amount of focus and polish for the actual content of the game. 

And now, the info you've been waiting for. This game launched in June of last year, and I can think of no better goal than to launch the third build for World's Crossing Academy's 1 year anniversary. June is about three months away, which should hopefully give me enough time to complete this build. 

There is a lot of stuff I want to put into this build. Optional quests for optional characters such as the Harpy Girl (whose name I haven't told you yet) and a texting system. The phone system is actually already done. I just have to figure out how to use it lol.

So here's hoping for June. Thank you for all your support.

-Vic

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