Goals for Next Build



Hey, all!

This has been a wild ride so far, and as a brand new dev, there's been a lot of learning involved. I wanted to talk a bit about the goals I have for next build and how they relate to the feedback I've been getting.

First off, thanks to everyone who has been filling out the feedback form at the end. This is where you get your chance to influence the game direction, and I'm super happy that so many of you are taking the time to tell me how you feel. Last build, we had nearly 900 submissions on the feedback form, and this build, we're up to 200 already. This is PLENTY of feedback for me to see what the majority of the playerbase is requesting, and one thing is very, very clear. YOU GUYS WANT MORE CHOICES.


Now, this is 100% my fault. I'm an author. I've never been a game designer before. This is new to me, so the few choices that ARE in the game already took a lot of work to put in. But I'm going to try to have at least 1 dialogue choice per conversation this time around, and I'm having a system made that will make the game feel a lot more interactive, while allowing me to write the linear story I want to write. Well, actually, there are gonna be 2 features that should amp up the interactivity. My feature coder, Xaos, is putting them together and teaching me how to use them. So standby for reveal hopefully sometime this month. 

First, what I want to do is give the player free time after work every weekday to do an activity. In my mind, this could be "feeding the Harpy," studying the Dryad language, reading the book you found, or choosing to spend time with one of the girls. I want to make a lot of the intimate interactions optional so that the player can choose who they want to go after first. 

Second, I want to introduce a couple of BIG story choices that absolutely will affect the game and your relationships. These won't come for a while, as they'll be reserved for the climax of the stories they're featured in. 


These are pretty lofty goals for WCA, and you'll kinda get to see the game change as time goes on, especially as we change story arcs. I have a lot of aspirations for the game and a ton of story to get to, so I appreciate everyone's patience, and I hope that me taking the time to learn how to use these new features doesn't slow the game development down too much. 

Thank you all for your support!

-Vic

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Comments

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(+1)

As long as I don't have to pick one waifu over the others at the end. I like 'em all XD always harem route all the way hahaha! Great game by the way, love it!!!

Same! That was the original concept, but people keep asking me to be able to skip girls they don't like. My design was such that you wouldn't miss any content if you didn't want to.

If you give both options that would be great. That way everyone can play the game any way they want. For me it's all of them.

That is absolutely what I intend to do. Only a couple of highly polarizing girls are being given forks in their paths (Cecilia is one of them), but almost all of them will be accessible and romanceable while not disturbing the main story.  Those who want everything should still be able to see everything. Those who are more picky will be able to skip the ones they don't like. 

I gotchu bro.

(+1)

Thanks bruh!