Compressed Versions! Less than 2 Gigs! (+Mac and Linux)


Hello again and thanks for your patience! One of the biggest pieces of feedback I've been getting is:

OMG DOES THIS DEV KNOW THAT COMPRESSION EXISTS.

And the answer to that was... no. No, I did not lol I am BRAND fuggin new to game development. But ask, and you shall receive! Nearly every .png file (formerly 2 to 4mb apiece) has been converted to .webp and then renamed into .png so I don't have to change the code. This shaved nearly 3gb off of the final file size. 

Later on I'll see about possibly compressing the audio as the game grows. For now, this should be good. 

I'm still dumbfounded by the amount of attention this game is getting. Thank you all. You're inspiring me to take this, which was just kind of a little tech demo/ Proof of Concept project seriously. 

Files

(MEGA) WCA 0.1.4.5 (Chapters 1-4 + 2 Days) PC/Linux Public Build
External
Jun 28, 2021
(MEGA) WCA 0.1.4.5 (Chapters 1-4 + 2 Days) MAC Public Build
External
Jun 28, 2021
(MEGA) WCA 0.1.4 (Chapters 1-4) LINUX Public Build COMPRESSED
External
Jun 28, 2021

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